Arcade Reaction Timer
One button, one buzzer, one very competitive room.
THE CATALOGUE parts, pixels, possibility
One button, one buzzer, one very competitive room.
Small pixels, real stakes, built from a handful of parts.
Map the room with sound and paint it with light.
A pocket memory game with arcade muscle memory.
Print the things the group does, decides, or remembers.
An illuminated oracle for the indecisive.
A tiny scrolling window onto the outside world.
Touch becomes input, sound, and colour.
A microphone listens while the matrix draws the beat.
An LED ring that turns time into a soft orbit.
Two red matrices for dashboards, prompts, and vibes.
Emergent life in a tiny square of RGB pixels.
A name, handle, or status that stays visible.
Leave traces in the dark with a portable pixel wand.
A pocket control surface for whatever the group invents.
Saturated motion in a badge-sized footprint.
A programmable canvas with exactly 64 pixels.
Turn a build pipeline into ambient sculpture.
A compass sensor gives the halo a sense of north.
A tiny circular dashboard from an optimistic spacecraft.
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